Students in Aaron Pedinotti’s Virtual Reality class spent time in the LEDS training room attempting to understand the effect of bodily presence on immersion and interactivity by experiencing the phenomena themselves. They did this by “playing” two games, one in first person virtual reality with the HTC Vive and the other in third person on a Playstation 3 with a traditional monitor.
The exercise was highly effective at elucidating the difference in immersive response between the two different gaming perspectives. It further allowed the students to better explore Marie Laure-Ryan’s argument that a successful combination of interactivity and immersion requires an experience of bodily presence.